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Showing posts from June, 2021

New Death Mechanics

Adventurers are just plain tougher than normal people and do not go unconscious when they reach 0 hit points, but instead can remain conscious until they reach negative their maximum hit points, so if a player has 20HP, they can remain conscious until they reach -20HP or fail 3 Death Saves, whichever comes first. When you drop to 0 hit points, instead of falling unconscious, you gain the Dying Condition. While effected by the Dying Condition you can still take your normal actions on your turn, move, action, and bonus action, but you can’t take reactions. Dying Condition : While affected by the Dying Condition your base speed is halved. Also, attacks, skill checks, ability checks, and saving throws (except death saves) are all made with disadvantage, and any damage you deal is halved. Creatures have advantage on attacks against you, as well as advantage on saving throws against your spells and abilities. Additionally, while affected by the Dying Condition you can choose to use ...